// SoftEther VPN Source Code - Stable Edition Repository
// Mayaqua Kernel
// 
// SoftEther VPN Server, Client and Bridge are free software under the Apache License, Version 2.0.
// 
// Copyright (c) Daiyuu Nobori.
// Copyright (c) SoftEther VPN Project, University of Tsukuba, Japan.
// Copyright (c) SoftEther Corporation.
Copyright (c) all contributors on SoftEther VPN project in GitHub.
// 
// All Rights Reserved.
// 
// http://www.softether.org/
// 
// This stable branch is officially managed by Daiyuu Nobori, the owner of SoftEther VPN Project.
// Pull requests should be sent to the Developer Edition Master Repository on https://github.com/SoftEtherVPN/SoftEtherVPN
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// version 2 as published by the Free Software Foundation.
// 
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
// 
// You should have received a copy of the GNU General Public License version 2
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
// 
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
// CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
// TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
// SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
// 
// THE LICENSE AGREEMENT IS ATTACHED ON THE SOURCE-CODE PACKAGE
// AS "LICENSE.TXT" FILE. READ THE TEXT FILE IN ADVANCE TO USE THE SOFTWARE.
// 
// 
// THIS SOFTWARE IS DEVELOPED IN JAPAN, AND DISTRIBUTED FROM JAPAN,
// UNDER JAPANESE LAWS. YOU MUST AGREE IN ADVANCE TO USE, COPY, MODIFY,
// MERGE, PUBLISH, DISTRIBUTE, SUBLICENSE, AND/OR SELL COPIES OF THIS
// SOFTWARE, THAT ANY JURIDICAL DISPUTES WHICH ARE CONCERNED TO THIS
// SOFTWARE OR ITS CONTENTS, AGAINST US (SOFTETHER PROJECT, SOFTETHER
// CORPORATION, DAIYUU NOBORI OR OTHER SUPPLIERS), OR ANY JURIDICAL
// DISPUTES AGAINST US WHICH ARE CAUSED BY ANY KIND OF USING, COPYING,
// MODIFYING, MERGING, PUBLISHING, DISTRIBUTING, SUBLICENSING, AND/OR
// SELLING COPIES OF THIS SOFTWARE SHALL BE REGARDED AS BE CONSTRUED AND
// CONTROLLED BY JAPANESE LAWS, AND YOU MUST FURTHER CONSENT TO
// EXCLUSIVE JURISDICTION AND VENUE IN THE COURTS SITTING IN TOKYO,
// JAPAN. YOU MUST WAIVE ALL DEFENSES OF LACK OF PERSONAL JURISDICTION
// AND FORUM NON CONVENIENS. PROCESS MAY BE SERVED ON EITHER PARTY IN
// THE MANNER AUTHORIZED BY APPLICABLE LAW OR COURT RULE.
// 
// USE ONLY IN JAPAN. DO NOT USE THIS SOFTWARE IN ANOTHER COUNTRY UNLESS
// YOU HAVE A CONFIRMATION THAT THIS SOFTWARE DOES NOT VIOLATE ANY
// CRIMINAL LAWS OR CIVIL RIGHTS IN THAT PARTICULAR COUNTRY. USING THIS
// SOFTWARE IN OTHER COUNTRIES IS COMPLETELY AT YOUR OWN RISK. THE
// SOFTETHER VPN PROJECT HAS DEVELOPED AND DISTRIBUTED THIS SOFTWARE TO
// COMPLY ONLY WITH THE JAPANESE LAWS AND EXISTING CIVIL RIGHTS INCLUDING
// PATENTS WHICH ARE SUBJECTS APPLY IN JAPAN. OTHER COUNTRIES' LAWS OR
// CIVIL RIGHTS ARE NONE OF OUR CONCERNS NOR RESPONSIBILITIES. WE HAVE
// NEVER INVESTIGATED ANY CRIMINAL REGULATIONS, CIVIL LAWS OR
// INTELLECTUAL PROPERTY RIGHTS INCLUDING PATENTS IN ANY OF OTHER 200+
// COUNTRIES AND TERRITORIES. BY NATURE, THERE ARE 200+ REGIONS IN THE
// WORLD, WITH DIFFERENT LAWS. IT IS IMPOSSIBLE TO VERIFY EVERY
// COUNTRIES' LAWS, REGULATIONS AND CIVIL RIGHTS TO MAKE THE SOFTWARE
// COMPLY WITH ALL COUNTRIES' LAWS BY THE PROJECT. EVEN IF YOU WILL BE
// SUED BY A PRIVATE ENTITY OR BE DAMAGED BY A PUBLIC SERVANT IN YOUR
// COUNTRY, THE DEVELOPERS OF THIS SOFTWARE WILL NEVER BE LIABLE TO
// RECOVER OR COMPENSATE SUCH DAMAGES, CRIMINAL OR CIVIL
// RESPONSIBILITIES. NOTE THAT THIS LINE IS NOT LICENSE RESTRICTION BUT
// JUST A STATEMENT FOR WARNING AND DISCLAIMER.
// 
// 
// SOURCE CODE CONTRIBUTION
// ------------------------
// 
// Your contribution to SoftEther VPN Project is much appreciated.
// Please send patches to us through GitHub.
// Read the SoftEther VPN Patch Acceptance Policy in advance:
// http://www.softether.org/5-download/src/9.patch
// 
// 
// DEAR SECURITY EXPERTS
// ---------------------
// 
// If you find a bug or a security vulnerability please kindly inform us
// about the problem immediately so that we can fix the security problem
// to protect a lot of users around the world as soon as possible.
// 
// Our e-mail address for security reports is:
// softether-vpn-security [at] softether.org
// 
// Please note that the above e-mail address is not a technical support
// inquiry address. If you need technical assistance, please visit
// http://www.softether.org/ and ask your question on the users forum.
// 
// Thank you for your cooperation.
// 
// 
// NO MEMORY OR RESOURCE LEAKS
// ---------------------------
// 
// The memory-leaks and resource-leaks verification under the stress
// test has been passed before release this source code.


// Tick64.c
// 64-bit real-time clock program

#include <GlobalConst.h>

#ifdef	WIN32
#include <windows.h>
#endif	// WIN32

#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <wchar.h>
#include <stdarg.h>
#include <locale.h>
#include <time.h>
#include <errno.h>
#include <Mayaqua/Mayaqua.h>

static TICK64 *tk64 = NULL;
static EVENT *halt_tick_event = NULL;

// Get the high-resolution time
UINT64 TickHighres64()
{
	UINT64 ret = 0;

#ifdef	OS_WIN32

	ret = (UINT64)(MsGetHiResTimeSpan(MsGetHiResCounter()) * 1000.0f);

#else	// OS_WIN32

	return Tick64();

#endif	// OS_WIN32

	return ret;
}

// Convert the Tick value to time
UINT64 Tick64ToTime64(UINT64 tick)
{
	UINT64 ret = 0;
	if (tick == 0)
	{
		return 0;
	}
	LockList(tk64->AdjustTime);
	{
		INT i;
		for (i = ((INT)LIST_NUM(tk64->AdjustTime) - 1); i >= 0; i--)
		{
			ADJUST_TIME *t = LIST_DATA(tk64->AdjustTime, i);
			if (t->Tick <= tick)
			{
				ret = t->Time + (tick - t->Tick);
				break;
			}
		}
	}
	UnlockList(tk64->AdjustTime);
	if (ret == 0)
	{
		ret++;
	}
	return ret;
}

// Convert the Tick value to time
UINT64 TickToTime(UINT64 tick)
{
	return Tick64ToTime64(tick);
}

// Get the Tick value
UINT64 Tick64()
{
#ifdef	OS_WIN32
	return Win32FastTick64();
#else	// OS_WIN32
	UINT64 tick64;
	if (tk64 == NULL)
	{
		return 0;
	}
	Lock(tk64->TickLock);
	{
		tick64 = tk64->Tick;
	}
	Unlock(tk64->TickLock);
	return tick64;
#endif	// OS_WIN32
}

// Real-time clock measuring thread
void Tick64Thread(THREAD *thread, void *param)
{
	UINT n = 0;
	bool first = false;
	bool create_first_entry = true;
	UINT tick_span;
	// Validate arguments
	if (thread == NULL)
	{
		return;
	}

#ifdef	OS_WIN32

	// Raise the priority of the Win32 thread
	MsSetThreadPriorityRealtime();

	tick_span = TICK64_SPAN_WIN32;

#else	// OS_WIN32

	// Raise the priority of a POSIX threads
	UnixSetThreadPriorityRealtime();

	tick_span = TICK64_SPAN;

#endif	// OS_WIN32

	while (true)
	{
		UINT tick;
		UINT64 tick64;

#ifndef	OS_WIN32
		tick = TickRealtime();		// Get the current system clock

		if (tk64->LastTick > tick)
		{
			if ((tk64->LastTick - tick) >= (UINT64)0x0fffffff)
			{
				// The Tick has gone lap around
				tk64->RoundCount++;
			}
			else
			{
				// tick skewed (System administrator might change hardware clock)
				// Normally, the clock skew appears as sub-seconds error
				tick = tk64->LastTick;
			}
		}
		tk64->LastTick = tick;

		tick64 = (UINT64)tk64->RoundCount * (UINT64)4294967296LL + (UINT64)tick;

		Lock(tk64->TickLock);
		{
			if (tk64->TickStart == 0)
			{
				tk64->TickStart = tick64;
			}
			tick64 = tk64->Tick = tick64 - tk64->TickStart + (UINT64)1;
		}
		Unlock(tk64->TickLock);
#else	// OS_WIN32
		tick64 = Win32FastTick64();
		tick = (UINT)tick64;
#endif	// OS_WIN32

		if (create_first_entry)
		{
			ADJUST_TIME *t = ZeroMalloc(sizeof(ADJUST_TIME));
			t->Tick = tick64;
			t->Time = SystemTime64();
			tk64->Tick64WithTime64 = tick64;
			tk64->Time64 = t->Time;
			Add(tk64->AdjustTime, t);

			// Notify the completion of the initialization 
			NoticeThreadInit(thread);
			create_first_entry = false;
		}

		// Time correction
		n += tick_span;
		if (n >= 1000 || first == false)
		{
			UINT64 now = SystemTime64();

			if (now < tk64->Time64 ||
				Diff64((now - tk64->Time64) + tk64->Tick64WithTime64, tick64) >= tick_span)
			{
				ADJUST_TIME *t = ZeroMalloc(sizeof(ADJUST_TIME));
				LockList(tk64->AdjustTime);
				{
					t->Tick = tick64;
					t->Time = now;
					Add(tk64->AdjustTime, t);
					Debug("Adjust Time: Tick = %I64u, Time = %I64u\n",
						t->Tick, t->Time);

					// To prevent consuming memory infinite on a system that clock is skewd
					if (LIST_NUM(tk64->AdjustTime) > MAX_ADJUST_TIME)
					{
						// Remove the second
						ADJUST_TIME *t2 = LIST_DATA(tk64->AdjustTime, 1);

						Delete(tk64->AdjustTime, t2);

						Debug("NUM_ADJUST TIME: %u\n", LIST_NUM(tk64->AdjustTime));

						Free(t2);
					}
				}
				UnlockList(tk64->AdjustTime);
				tk64->Time64 = now;
				tk64->Tick64WithTime64 = tick64;
			}
			first = true;
			n = 0;
		}

		if (tk64->Halt)
		{
			break;
		}

#ifdef	OS_WIN32
		Wait(halt_tick_event, tick_span);
#else	// OS_WIN32
		SleepThread(tick_span);
#endif	// OS_WIN32
	}
}

// Get the absolute value of the difference between the two 64 bit integers
UINT64 Diff64(UINT64 a, UINT64 b)
{
	if (a > b)
	{
		return a - b;
	}
	else
	{
		return b - a;
	}
}

// Initialization of the Tick64
void InitTick64()
{
	if (tk64 != NULL)
	{
		// Already initialized
		return;
	}

	halt_tick_event = NewEvent();

	// Initialize the structure
	tk64 = ZeroMalloc(sizeof(TICK64));
	tk64->TickLock = NewLock();
	tk64->AdjustTime = NewList(NULL);

	// Creating a thread
	tk64->Thread = NewThread(Tick64Thread, NULL);
	WaitThreadInit(tk64->Thread);
}

// Release of the Tick64
void FreeTick64()
{
	UINT i;
	if (tk64 == NULL)
	{
		// Uninitialized
		return;
	}

	// Termination process
	tk64->Halt = true;
	Set(halt_tick_event);
	WaitThread(tk64->Thread, INFINITE);
	ReleaseThread(tk64->Thread);

	// Releasing process
	for (i = 0;i < LIST_NUM(tk64->AdjustTime);i++)
	{
		ADJUST_TIME *t = LIST_DATA(tk64->AdjustTime, i);
		Free(t);
	}
	ReleaseList(tk64->AdjustTime);
	DeleteLock(tk64->TickLock);
	Free(tk64);
	tk64 = NULL;

	ReleaseEvent(halt_tick_event);
	halt_tick_event = NULL;
}

